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đ§ Do We Need a "Bracket 3.5"?
The Forgotten Bracket
The Bracket System has done wonders for Commander.
Itâs one of the most impactful tools the formatâs ever seen for helping players find the right games in the wild. If youâve played EDH since the early daysâwhen it was literally just âa pile of cards you ownedââyouâve probably experienced the pain of mismatched expectations. First came âMy deckâs a 7,â then the âBoom of cEDHâ, and somewhere in between we lost sight of the middle ground.
Finding a game where everyoneâs on the same page has always been part art form, part gamble. Now, thanks to the Bracket System, weâve got a shared language. And honestly? I think it solves a ton of problems.

Brackets 1â2: Thatâs Someone Elseâs Business
As Iâve said before: Brackets 1 and 2? No idea what happens there. I assume itâs fun. Props to Wizards for supporting that part of the player base, but Iâm not your guide there.
Bracket 3: Where Most EDH Lives
Bracket 3 is where the bulk of Commander players hang out. Itâs popular, familiar, andâimportantlyâitâs got range.
Just today on Twitter (sorry, X still doesnât sound right), I saw someone post:
âBringing Cloud 3-, Xymris 3, and Teysa 3+ to MagicCon this weekend!â
And thatâs exactly what I want to talk about.
Within Bracket 3, thereâs enough internal variation that I think it deserves a split. We need a Bracket 3.5.
Why Bracket 3.5 Makes Sense
If youâve played ~10 games at Bracket 3, youâve probably noticed it: not all Bracket 3 decks are built the same.
Sure, the rules are clear:
No mass land denial
No chaining extra turns
Late-game two-card combos are okay
Up to three "Game Changers" allowed
But the execution? Thatâs where things diverge.
Youâve got spike-leaning players pushing âupgradedâ casual decks to the limit. And then there are folks showing up with classic mid-power brews. Both groups fit the letter of Bracket 3âbut not the spirit of each otherâs game.
The result? Games that feel off-balance, even though everyone technically followed the rules.
Bracket 4: The âLost But Seekingâ Bracket
Right now, Bracket 4 is having a bit of an identity crisis. Itâs a melting pot of:
Players who leveled up from Bracket 3 to include all their favorite Game Changers
High-Powered Battlecruiser players who want big spells and Reserved List flexing
Fringe cEDH pilots who built combo-heavy lists that almost hang with the big dogs
Hereâs the thing: all of those decks are valid. But when they sit at the same table, the vibes can get... weird.
Rule 0 helpsâabsolutely. That conversation can save your night. The line between âoptimized casualâ and âdiet cEDHâ isnât always easy to spot until turn four or five.
The Case for a New Bracket
Introducing Bracket 3.5 (placeholder nameâplease send better ones) could solve a lot.
It gives âHigh-Powered Casualâ players a place to thrive without facing combo turn-three losses. It gives players with fringe cEDH brews a spot where their decks can compete without pubstomping.
Think of it like this:
Bracket 3 = Mid Power EDH
Bracket 3.5 = Optimized, Synergistic Decks (Bracket 3 decks with more or unlimited Game Changers)
Bracket 4 = Efficient, Combo-Aware Decks (the TRUE âHigh Power Casualâ)
Bracket 5 = True cEDH
Meren is a perfect example. Sheâs strong, but sheâs not cracking cEDH. Windgrace, Rafiq, Karadorâthese commanders can shine in Bracket 3.5, or even be pushed into Bracket 4, but theyâre not threatening anyone in a pod with Thassaâs Oracle + Tainted Pact.
Letâs give them a better space to play.
But... Do We Really Need This?
You might be wondering: Is this necessary?
Canât we just use Rule 0 and move on?
Well, sure. You can. But weâre already hearing from folksâat LGS tables, online, and even content creators âsaying Bracket 4 is a âpubstomperâs paradise.â And theyâre not wrong, but theyâre not right either. It just means we need more nuance.
I have decks that live in both worldsâa 4- and a 4+. They feel totally different to play. I bring one or the other depending on how the pre-game conversation goes. A clearer bracket system would just make that easier for everyone, especially newer players or pick-up pods.
Dear Gavin Verhey (and the SEO gods)...
Letâs be clear: the Bracket System is a massive upgrade over the Wild West of âMy deck is a 7.â Games at my LGS and on Spelltable have been tighter, more fun, and more aligned ever since it launched.
But thereâs room for refinement:
A new bracket between 3 and 4
More refinement of the âGame Changersâ list (Force of Will? Really?)
More consistency around deck expectations
All in all, Iâm excited about where EDH is headed. With the right tweaks, we can make high-powered Commander games even more fun, inclusive, and rewarding for everyone at the table.
TL;DR:
Bracket 3 is huge and needs a split.
Bracket 4 is confused and could benefit from more structure.
Bracket 3.5 could be the home weâve all been looking for.
Rule 0 is still kingâbut better Brackets make Rule 0 easier.
Letâs make high-powered EDH (Bracket 4) the best version of itself.
If youâve made it this far, youâre probably a Bracket 4 fan like me.
Come chat about it in the comments or find me on TikTok at @NoSaltEDH where we dive into the nuance of high power Commanderâminus the salt.
Come join me in Discord! Just getting the community started but would love to have you!
â
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